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(+1)

Looks good, and I like the pads and vines, they're platforming mechanics I haven't seen before. And yeah, level design in a crunch is stressful, lol. It would be cool to have puzzles where you have some pads already in the level for a fun platforming challenge. 

I think I might revisit this in the future to make more mechanics like that or moving platforms. I think the level design took a hit so that I could add the vine plant's functionality... Thanks for playing :)

(2 edits) (+1)

I have no idea how to get out of the first area

upd: oh you can click with mouse 


fun little puzzles, wish they were more challenging

Yeah, turns out level design in 20 minutes really does not work LOL